Large City: Havwilde

Havwilde

Havwilde
Example Sylvin architecture.
StateSylvanian Empire
ProvenceNorth County
Sub ProvenceSageness Dutchy
RegionÍhievàtenluíh Maquis
Founded1300
Community LeaderEarl Brêmesm Cotman
Area279 km2 (111 mi2)
Average Yearly Temp16°C (60°F)
Average Elevation2204 m (7230 ft)
Average Yearly Precipitation193 cm/y (75 in/y)
Population66214
Population Density237 people per km2 (596 people per mi2)
Town AuraAbjuration
Naming
Native nameHavwilde
Pronunciation/hav/ /waɪld/
Direct Translation[Translation Unavailable]
Translation[Not Yet Translated]

Havwilde (/hav/ /waɪld/ [Translation Unavailable]) is a subtropical Large City located in Sageness Dutchy, North County, within the Sylvanian Empire.

The name Havwilde is derived from the Sylvin language, as Havwilde was founded by Jackie Donaldson, who was culturaly Sylvin.

Climate

Havwilde has a yearly average temperature of 16°C (60°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a cold 6°C (42°F). Havwilde receives an average of 193 cm/y (75 in/y) of precipitation, most of which comes in the form of rain during the fall. Havwilde covers an area of nearly 279 km2 (111 mi2), and an average elevation of 2204 m (7230 ft) above sea level.

Overview

Havwilde was founded durring the early 14th century in fall of the year 1300, by Jackie Donaldson. The establishment of Havwilde suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Havwilde was built using the conventions of Sylvin durring the early 14th century. Naturaly, all settlmentss have their own look to them, and Havwilde is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Havwilde is buildings are arranged arrounded a highly ordered system of narrow cobblestone streets which form triangular paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city is the proud owner of a proper castle-style stone wall complete with all of the trimmings. It has towers, a moat, gatehouses, drawbridges, and even merticulationsshortsizeleadershipname.. Havwilde's perhapse unnessisarily well built defences are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the city as needed.

Before you’ve even set foot into the heart of Havwilde, you can smell it. The incense. It hangs about the town like a cloud. Monks, priests, and clerics are everywhere, all dedicated to the same divine, all performing the same rituals to bless and anoint buildings, streets, people, animals, you name it they are or have blessed it. The same holy symbol is everywhere too. Its on buildings, on people, and even branded into livestock. This certainly loves its divine. Asside form the revrent worship, you can see the citizens are preparing for something, and that something isn’t good. Weapons are worn openly. Defensive structures have been recently constructed to guard less used areas of the city. Merchants seem very eager to sell their wares at discount prices. Something is coming.

Civic Infrastructure

Havwilde possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Havwilde has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Havwilde has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Havwilde. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Havwilde's parks.

Havwilde has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Havwilde.

Havwilde has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Havwilde has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Havwilde has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Havwilde has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Havwilde has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Havwilde has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Havwilde has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Havwilde's public wards, blessings, and other arcane systems.

Havwilde has an Millitary Academy which trains military officers and specilists.

Havwilde possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Havwilde's grid is powered by a boiler and turbine based power plant.

Havwilde's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Havwilde has a first rate hospital which caters to anyone in need of long term medical care.

Havwilde has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Havwilde has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Havwilde's natural decorations nor waterways.

Havwilde has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Havwilde has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Havwilde has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Havwilde is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

While Havwilde has a public leader, the real authority is hidden from outsiders. This ruler may draw their authority from rationales unacceptable to outsiders, they may have cowed the public authority into obedience, or they may have a mutually beneficial private arrangement with the official ruler.

Havwilde's mayor's house was built using a different architectural style from the rest of the town. The style used is which made use of the classical orders and mathematically precise ratios of height and width combined with a desire for symmetry, proportion, and harmony. It used columns, pediments, arches and domes are imaginatively in buildings of all types. Decorative features were seen as largely unnecessary as the sheer beauty of the structure itself was often close to art. However, many buildings with large ceiling spaces had their ceilings decorated with elaborate paintings, simply because the large flat spaces could feel wasted.

Due to the actions of local Kami, summer is recurring in Havwilde.

The Mud Elemental, Large near Havwilde are known to be a mutant strain of the creature.

Havwilde's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves embarking on a group pilgrimage to channel Invocation energies of tier 2 via divine sermons.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 136
  • Farmers: 220
  • Farm Laborer: 441
  • Hunters: 213
  • Milk Maids: 165
  • Ranchers: 84
  • Ranch Hands: 203
  • Shepherds: 174
    • Farmland: 268828 m2
    • Cattle and Similar Creatures: 16553
    • Poultry: 198642
    • Swine: 13242
    • Sheep: 662
    • Goats: 132
    • Horses, Mounts, and Beasts of Burden: 6621

Craftsmen

  • Arms and Toolmakers: 137
  • Blacksmiths: 150
  • Bookbinders: 79
  • Buckle-makers: 89
  • Cabinetmakers: 165
  • Candlemakers: 206
  • Carpenters: 232
  • Clothmakers: 178
  • Coach and Harness Makers: 68
  • Coopers: 169
  • Copper, Brass, Tin, Zinc, and Lead Workers: 95
  • Copyists: 65
  • Cutlers: 55
  • Fabricworkers: 140
  • Farrier: 401
  • Furriers: 42
  • Glassworkers: 245
  • Gunsmiths: 145
  • Harness-Makers: 63
  • Hatters: 131
  • Hosiery Workers: 47
  • Jewelers: 76
  • Leatherwrights: 169
  • Locksmiths: 63
  • Matchstick makers: 105
  • Musical Instrument Makers: 100
  • Painters, Structures and Fixtures: 85
  • Paper Workers: 97
  • Plasterers: 87
  • Pursemakers: 112
  • Roofers: 68
  • Ropemakers: 66
  • Rugmakers: 64
  • Saddlers: 122
  • Scabbardmakers: 139
  • Scalemakers: 69
  • Scientific, Surgical, and Optical Instrument Makers: 43
  • Sculptors, Structures and Fixtures: 63
  • Shoemakers: 63
  • Soap and Tallow Workers: 249
  • Tailors: 427
  • Tanners: 83
  • Upholsterers: 91
  • Watchmakers: 88
  • Weavers: 213
  • Whitesmiths: 53

Merchants

  • Adventuring Goods Retellers: 46
  • Arcana Sellers: 45
  • Beer-Sellers: 88
  • Booksellers: 108
  • Butchers: 189
  • Chandlers: 161
  • Chicken Butchers: 197
  • Entrepreneurs: 69
  • Fine Clothiers: 178
  • Fishmongers: 157
  • Florists: 40
  • Potion Sellers: 114
  • Resellers: 275
  • Spice Merchants: 88
  • Wine-sellers: 143
  • Wheelwright: 108
  • Woodsellers: 63

Service workers

  • Bakers: 413
  • Barbers: 294
  • Coachmen: 94
  • Cooks: 245
  • Doctors: 139
  • Gamekeepers: 108
  • Grooms: 59
  • Hairdressers: 228
  • Healers: 167
  • Housekeepers: 183
  • Housemaids: 287
  • House Stewards: 174
  • Inns: 62
  • Laundry maids: 122
  • Maidservants: 236
  • Nursery Maids: 120
  • Pastrycooks: 245
  • Restaurateur: 275
  • Tavern Keepers: 287

Specialized Laborer

  • Ashworkers: 96
  • Bleachers: 60
  • Chemical Workers: 37
  • Coal Heavers: 140
  • In-Town Couriers: 153
  • Long Haul Couriers: 153
  • Dockyard Workers: 129
  • Gas Workers: 31
  • Hay Merchants: 54
  • Leech Collectors: 163
  • Millers: 137
  • Miners: 161
  • Oilmen and Polishers: 108
  • Postmen: 150
  • Pure Finder: 84
  • Skinners: 189
  • Sugar Refiners: 38
  • Tosher: 94
  • Warehousemen: 228
  • Watercarriers: 131
  • Watermen, Bargemen, etc.: 200

Skilled Laborers

  • Accountants: 83
  • Alchemist: 92
  • Clerk: 129
  • Dentists: 64
  • Educators: 191
  • Engineers: 97
  • Gardeners: 68
  • Mages: 48
  • Plumbers: 72
  • Pharmacist: 76
  • Professors: 28
  • Scientists: 49
  • Wizards: 28

Civil Servants

  • Adventurers: 62
  • Bankers: 91
  • Civil Clerks: 153
  • Civic Iudex: 71
  • Consultants: 42
  • Exorcist: 147
  • Fixers: 77
  • Kami Clerk: 136
  • Landlords: 126
  • Lawyers: 82
  • Legend Keepers: 118
  • Militia Officers: 601
  • Monks, Monastic: 245
  • Monks, Civic: 220
  • Historian, Oral: 157
  • Historian, Textual: 78
  • Policemen, Sheriffs, etc.: 157
  • Priests: 264
  • Rangers: 90
  • Rat Catchers: 101
  • Scholars: 100
  • Spiritualist: 124
  • Slayers: 37
  • Storytellers: 232
  • Military Officers: 213

Cottage Industries

  • Brewers: 189
  • Comfort Services: 245
  • Enchanters: 76
  • Herbalists: 76
  • Jaminators: 254
  • Needleworkers: 220
  • Potters: 108
  • Preserve Makers: 200
  • Quilters: 93
  • Seamsters: 331
  • Spinners: 189
  • Tinker: 74
  • Weaver: 174

Artists

  • Actors: 70
  • Architects: 26
  • Bards: 110
  • Costumers: 40
  • Dancers: 77
  • Drafters: 42
  • Engravers: 54
  • Fine Furniture Carpenters: 32
  • Glaziers: 69
  • Inlayers: 64
  • Musicians: 213
  • Painters, Art: 34
  • Playwrights: 68
  • Sculptors, Art: 58
  • Wood Carvers: 206
  • Writers: 245

Produce Industries

  • Butter Churners: 245
  • Canners: 183
  • Cheesmakers: 228
  • Ice Merchants: 29
  • Millers: 124
  • Picklers: 114
  • Smokers: 82
  • Stockmakers: 71
  • Tobacconists: 105
  • Tallowmakers: 153

25260 of Havwilde's population work within a Foundational Occupation.

36320 of Havwilde's population do not work in a formal occupation, but do contribute to the local economy. 4634 (7%) are noncontributers.

Points of Interest

Havwilde's is something of a geological and arcane anomaly, as neither physical nor magical law entirely explains its formation.

POI

History

In time immemorial, reportedly some time during the early 2nd century was ravaged by a deadly sickness. was the epicenter of the disaster, but Havwilde suffered the most. Havwilde lost 222 people, 312 livestock, and 46 buildings in the disaster.. The disaster is spoken of in hushed whispers as the Wrath of Ill Tides.

History